Awakening's systems let players learn more about character throughout the entire experience, and become attached to them in a way that Fire Emblem simply didn't have before. Past games would give a bit of backstory on a unit when they're first recruited, but past that they by-and-large became just another face in player's armies. Support conversations added so much rich personality to the game's characters, making them feel like vital parts of the narrative, rather than just one unit in an army. Every character had a wealth of relationships they could build with other characters, and doing so provided both story moments and bonuses in combat. In Awakening, these conversations were much more fleshed out, and the pairing system, which let players combine two units into one, made it easier than ever to unlock them. Support conversation existed before but they were a bit hard to uncover, as it required particular units to fight next to each other regularly. Awakening featured more story than ever before, not in the main narrative necessarily, but through support conversations that added fantastic characterization to the game's cast. The biggest innovation, though, came with the new pairing system and a way to revolutionize storytelling in Fire Emblem. The world map was reintroduced, giving Awakening a larger sense of scale, and combat animations gave players options to change the camera for a higher "action" feel. Past all the difficulty options, Awakening's core gameplay doubled-down on everything the series had done yet. The game still had a selection of higher difficulty modes for longtime fans, but making Awakening more accessible went a long way, and it's something the franchise has focused on ever since, even with the latest release Fire Emblem: Three Houses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |